Monday, June 21, 2010

Ruby Sanctum Rogue Lewtz

So apparently patch 3.3.5 is dropping tomorrow and it's bringing us a new raid called "Ruby Sanctum" and something called "Real ID", which I couldn't care less about. I hate social networking and I fear the day our toasters send status updates to our Facebook pages that we just got done toasting a bagel at the "lightly toasted" setting. Anyways, Ruby Sanctum is a lot like Obsidian Sanctum: three minibosses who all drop one badge each, and one main boss, Halion, who drops all the loot. Lets see what rogue loot Halion will be dropping in patch 3.3.5's new raid.

Thursday, June 10, 2010

Hunger for Blood Becomes Vendetta

A while back Ghostcrawler said that that Hunger for Blood would be going away in Cataclysm, and there was much rejoicing, but we didn't know what its replacement would be. Now, scarcely three weeks from that first announcement information has been released about our new ultimate ability: Vendetta! I've always thought vendetta would be a cool name for a rogue ability, and I was disappointed to find such an awesome moniker was wasted on some stupid DK talent, but apparently Blizzard doesn't care that two spells now share the same name. In this post I'm going to do a critical analysis of this new ability; what I like about it, and what I don't.

Tuesday, June 8, 2010

Lemon's BG Guide for Rogues Part 1

BGs are a great place to be a rogue. Even if we aren't the killing machines we used to be our stealth and stuns can still go a long way. Some people say honor kills don't win a BG, but I beg to differ. If you can send one or two people back to their gy to have a fun game of "watch the rez timer" then that's two more people who aren't out there defending nodes and capping flags, and that, my friends, is a rogue's specialty.

Friday, June 4, 2010

Gettin' Down in the Dustwallow

I noticed something rather disturbing: I make exactly one blog post a month. Well things 'round here are about to change! Get ready for...two blog posts! I know, I know, my mind is also blown. Not that anyone reads this blog so no one actually cares, but whatever, it's cathartic. Anywho, after I wrote my tanking post I decided to take a break from the dungeon finder. I was tired of gung-ho dps pulling ahead of me, taunting off me, and being all manner of noobish. I had a quest in my log that lead me to Theramore and I began questing there. I fully expected it to be horrible, filled with FedEx style quests telling me to go to Winterspring, come back, then go there again, and get the idea. Surprisingly it was quite smooth...almost...enjoyable!

Tuesday, June 1, 2010

The Joys of Tanking

I've been a dps and I've been a healer, but up until about two months ago I had never tanked. I rolled a gnome warrior, mostly just to have a gnome warrior, and I started leveling him up. It was alright, except that I died every 10 seconds. I don't remember ever struggling this much to level any other class. On my paladin I could heal myself, and on my rogue things where half-dead before they got out of my stunlock. I understand that warrior leveling used to be even more horrid back in the day when they started you with a sword and board (that's subtle) and Victory Rush, which is now trainable at level 6, wasn't available until level 62.